Oct 13, 2007, 12:41 AM // 00:41
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#1
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: Us Against One Hundred
Profession: A/D
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need a fast killing assasin build, not a hit and run! PVP
well everytime i fight an enemy in allience battles with my assasin there is always an assasin that kills me FAST! i dont even have time to get through my 4 chained moves. i ask for new builds and i have like 50% of all assasin skills that i can buy but i really cant find the right build for me, which is a fast killer, maybe one that has a deep wound or something(not required). i also only need to kill 1 person with my moves i dont expect to kill 3 people with 1 life or w/e. im currently a/n because i get health from ppl i kill. So i need a good build i guess this will be a sin request, hope you guys can help me
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Oct 13, 2007, 03:00 AM // 03:00
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#2
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Oct 13, 2007, 03:25 AM // 03:25
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#3
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Ascalonian Squire
Join Date: Apr 2007
Profession: A/
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http://www.pvxwiki.com/wiki/Build:A/E_AoD_Shock_Sin
Shock Offensively. Interrupt some things or stop the enemy from running.
Shock Defensively. Shock a sin in the middle of a combo.
Shock, but don't shock too much. Be careful with your energy.
Remember, spike with vamp daggers if you can/are able to, never be afraid to run with thought, and learn to make monks waste energy. Don't attack under spirit bond/protective spirit, if possible fake-spike by running to an enemy and when they get protected switch targets with a shadow step when you know that the opposite monk is somewhat decent.
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Oct 13, 2007, 05:23 PM // 17:23
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#4
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: Us Against One Hundred
Profession: A/D
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My current build
Code:
http://www.pvxwiki.com/wiki/?title=Special%3APvXDecode&wpBuild=OwRj0xf24OPM%2FH%2FrC6ySDcCwAA&wpName=&Go=Submit
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Oct 13, 2007, 05:57 PM // 17:57
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#5
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Don't post sp -_-... your giving oxygen to the fire.
____________
uh...
Way of the empty palm, Unsuspecting strike Wild strike, Hoto falling spider twisting fangs
*COUGH* *cough* *runs*
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Oct 20, 2007, 06:50 AM // 06:50
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#6
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Frost Gate Guardian
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Quote:
Originally Posted by vinogradov
My current build
Code:
http://www.pvxwiki.com/wiki/?title=Special%3APvXDecode&wpBuild=OwRj0xf24OPM%2FH%2FrC6ySDcCwAA&wpName=&Go=Submit
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Wow, how do you have enough energy for those necro spells? Sins usually shouldn't be found casting spells. I really don't know what can be done with A/N, there isn't a great deal of synergy to be had there. Your best bet secondaries for a sin are Warrior for Increased Attack Speed skills, Monk for healing/Mending Touch, or Dervish if you feel the need to experiment with Mystic Regeneration. I guess Ele can give you shock and a conjure.
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Oct 21, 2007, 06:27 AM // 06:27
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#7
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Vampiric Touch is a terrible, terrible skill that isn't even close to worth its 15e price tag. Deathly Swarm makes no sense on a melee character. Soul Feast is too situational and is also expensive.
There are only three necro skills you should ever consider using as an Assassin:
Corrupt Enchantment
Parasitic Bond (as fuel for Black Lotus Strike)
Plague Touch
For fast killing, you probably want /W secondary for the attack speed stances.
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Oct 21, 2007, 03:09 PM // 15:09
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#8
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Krytan Explorer
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The complete lack of points invested in Death or Blood Magic is pretty attractive too.
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Oct 22, 2007, 03:56 AM // 03:56
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#9
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Krytan Explorer
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
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This is my favorite sin build of all time:
A/Mo
11+1+1 Critical Strikes
8+1 Shadow Arts
11+1 Dagger Mastery
3 Protection Prayers
Palm Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Shadow of Refuge
Mending Touch
Shadow Walk
Dash
Proven effective damage combo, great survival skills, excellent teleport.
Build takes practice to learn the more intricate aspects of play, but its probably the most balanced assassin template out there.
Just for Christ's sake, don't play shadow prison spikers; they give assassins a bad name.
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Oct 22, 2007, 04:34 AM // 04:34
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#10
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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What difference does it make?
Still 1234: off dual off dual -_-
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Oct 22, 2007, 04:45 AM // 04:45
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#11
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Krytan Explorer
Join Date: Jun 2006
Guild: I've had it with guilds.
Profession: E/Me
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That's how assassins work. If you think about it that way, then every build for every character (except maybe monks, dom mesmers, and rangers) is 12345678.
1234 is perfectly acceptable. 1234567-holy-shit-my-bar-is-all-attack-skills is not.
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Oct 22, 2007, 05:15 AM // 05:15
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#12
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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The SP sin bar is made up mostly of attack skills, and it's the best sin bar for fast solo spiking out there right now. A lot of people will say that the bar is 'cookie cutter' or 'takes no skill', and that you shouldn't run it for that reason. Those people should not be listened to. You play the game you're given and run the most effective build you can, not the build that is most 'original' or that gets you more popularity from the community.
That said, neither SP nor any other sin bar will teach you much about how to actually coordinate an offense or get around monks. Sin bars are, by definition, very simple to play and there usually aren't a lot of interesting choices to make. If your goal is to insta-gib players in AB, Shadow Prison sins will work fine against any target without stances/prots. If your goal is to learn more about offenses in Guild Wars and improve your play, you're better off playing a warrior in a team environment.
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Oct 29, 2007, 11:25 AM // 11:25
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#13
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Ascalonian Squire
Join Date: Sep 2007
Location: Your collective imaginations
Guild: Beer Appreciation Society [ChUg]
Profession: A/
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Made a new build for my sin, saw this thread and thought you might like to see it, also any feedback on it would be great.
Golden phoenix strike
Horns of the ox
Falling spider
Death blossom
Moebius strike
Way of perfection
Death's charge
Shadow refuge
Way of perfection so i'm always enchanted and I get health for my crit. hits
golden phoenix strike to start the chain, knock-down with horns of the ox, poison and hurt when knocked down with falling spider, then hack whatever's left with death blossom and moebius strike. Death's charge is for the usual speed entry, and shadow refuge is just there for a bit of healing, I never have a sin build without it.
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Oct 29, 2007, 01:58 PM // 13:58
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#14
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: Blackbeards Last Stand [AWOL]
Profession: A/Me
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Hmm just a tip everybody is trying to make the "perfect" build. there is no such thing as a perfect build.
And I got a Tip for you, Don't use skills with a long recharge time.
As an Assassin alot of people will try to kill you, becuz ur dangerous have low armor and low HP. Instead of focusing on attacking you should focus on surviving.
Killing is easy for an Assassin but it's hard to stay alive.
And you should experiment a lil biy.
O yea, you should try the skill moebius strike .
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Oct 29, 2007, 04:20 PM // 16:20
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#15
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Ohio
Profession: R/Mo
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a few good builds:
the "i can kill anything... with enough time" build
-tis gets through blocks, enchants, conditions, pretty much everything. If it needs to die, this build will do it.
-assasins remedy
-golden fox strike
-wild strike
-shattering assault
-impale
-siphon speed/ dash
-optional (go /me for hex breaker)
-res sig
unblockable, stance killer, chant strip, yay. you can bypass diversion too with a well timed shattering assault. the recharges are a little bit effed with failing sin skills. so if you get diversion mid combo and you can activate shattering out of order, you just beat diversion.
SoJ sin: deadly arts ftw!
-deadly paradox
-augury of death
-dancing daggers
-entangling asp
-sig of toxic shock
-sig of judgement
-dash/ siphon speed/ survival skills.
-res sig.
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Oct 29, 2007, 04:45 PM // 16:45
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#16
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Banned
Join Date: Jul 2007
Location: Dragons Lair
Guild: United Farmers Of Europe[FOE]
Profession: W/
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i found a good hit and NOT run build is
(A/R)
Critical eye
Sharpen Daggers
Apply poison
Unsuspecting strike
Exhausting assault
shattering assualt
Death Charge
Return
the only down side to this build is the lack of self heal, but with a decent monk and quick attacks u shouldnt need it at all expecially when ur job is to shadow step in do a massive amount of damage while poisoning the foe and making him bleed using critical eye to make shore u dont miss
a good varient of this build is
Critical eye
Apply poison
Jagged strike
Exhausting assault
shattering assualt
Death Charge
Return
Shadow refuge
use Daggers with either lengthens bleeding duration by 33% or one that lengthens poison duration by 33%
and if u feel a rez is important just remove shattering assualt and replace witha rez signet
hope this helps(havent died on my sin since using this build)
or theres a touch sin(A/N)
Vampiric bite
Vampiric touch
Offering of blood
Blinding powder
Critical defenses
Return
Plague touch
Deaths charge
rouch sin can be fun if ur after 3 or less ppl but any more then 3 ppl and its to risky
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Oct 29, 2007, 05:24 PM // 17:24
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#17
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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[skill]shadow prison[/skill][skill]black mantis thrust[/skill][skill]jungle strike[/skill][skill]trampling ox[/skill][skill]falling lotus strike[/skill][skill]twisting fangs[/skill][skill]remove hex[/skill][skill]mending touch[/skill]
pwns AB. you need nightfall and gw:en tho.
Last edited by X Cytherea X; Oct 29, 2007 at 05:28 PM // 17:28..
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Oct 29, 2007, 09:06 PM // 21:06
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#18
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Krytan Explorer
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Quote:
Originally Posted by gloria vander belt
or theres a touch sin(A/N)
Vampiric bite
Vampiric touch
Offering of blood
Blinding powder
Critical defenses
Return
Plague touch
Deaths charge
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So... you Vamp Touch yourself to 0 energy in about two casts, then autoattack for a while (doing roughly 0 damage in the process) to get energy back through Crit Strikes?
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Oct 30, 2007, 11:59 AM // 11:59
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#19
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Ascalonian Squire
Join Date: Sep 2007
Location: Your collective imaginations
Guild: Beer Appreciation Society [ChUg]
Profession: A/
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Quote:
Originally Posted by viRuz Clone
O yea, you should try the skill moebius strike .
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I do, which is why I don't worry as much about recharge time anymore
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Oct 30, 2007, 02:44 PM // 14:44
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#20
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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Quote:
Originally Posted by gloria vander belt
i found a good hit and NOT run build is
(A/R)
Critical eye
Sharpen Daggers
Apply poison
Unsuspecting strike
Exhausting assault
shattering assualt
Death Charge
Return
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Can't use Shattering Assault, no off-hand
Quote:
Critical eye
Apply poison
Jagged strike
Exhausting assault
shattering assualt
Death Charge
Return
Shadow refuge
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Oh, no SA usable again.
Quote:
Vampiric bite
Vampiric touch
Offering of blood
Blinding powder
Critical defenses
Return
Plague touch
Deaths charge
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Can't use Blinding Powder, no offhand. Not to mention that energy is ridiculously hard to keep up...
You should at least try your builds once before posting them so you can notice things like your elite is unusable.
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